Audio Programming for Interactive Games. Martin Wilde

Audio Programming for Interactive Games


Audio.Programming.for.Interactive.Games.pdf
ISBN: 0240519418,9780080472065 | 200 pages | 5 Mb


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Audio Programming for Interactive Games Martin Wilde
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(2004) Audio for Games: Planning, Process, and Production. Knowing about asset pipelines, programming (a curly-brace language is probably ideal, ie: Java, C#, C++), and elements of game design is essential to creating successful interactive audio. (2010) The Audio Programming Book. College of Music where he discovered his love for audio programming, and has done some creative applications on Max/MSP in the past and as part of his senior project, he did an interactive audio tool for video games. Come Learn and Play with SXSW Interactive Game Development Workshops. See also : http://www.thegameaudiotutorial.com/biblinks.html. Speckled with humour and written in an accessible style, this book is sure to find a home in many classrooms and homes of aspiring sound designers, composers, and audio programmers. The extensive selection also includes interactive games, audio books, hosted radio programming and a variety of learning applications. Created by nanci on December 19, 2012. Product DescriptionMartin Wilde's cutting-edge exploration of the creative potential of game audio systems addresses the latest working methods of those. Misc gaming by Lisa Hause Photo courtesy Lisa Hause. Stevens and Raybould have written a thorough, practical, hands-on guide to sound and music implementation in games and, by doing so, present the reader with an excellent introduction to the concepts of interactive game sound.

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